When Crusader then discovers that the homelands are infected with monsters from the Nethermist has overwhelmed the country, the Gods (we call them Lords) tasks Crusader with purifying the lands while purifying Crusaders soul. crusading and is feeling incredible remorse from what happened overseas. The simple story line is that Crusader (the player character) is coming home from. It made the game really easy to get into and it feeds that "just one more room" feeling. We ended up iterating quite a bit until we came up with the really simple formula of just having three cards on your hand at any point. We also had minor, standard and daily skills just like Dungeons and Dragons. It started with the idea that you have a draw deck that you pull from when you use a skill. When we started developing the game, it was not far off from what you see, but the card mechanics were a little different. We've always wanted to do a rogue-like since I am a huge fan of the genre and this is what came out. Shacknews: How would you describe Card Dungeon? What's the game about and how long was it in development?įredrik S: Card Dungeon has a cold, ruthless, rogue-like, heart beating at the core.
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